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Wesnoth Units database

Horseman

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Advances to: Knight Lancer
Cost: 23
Veselība:38
Kustība: 8
Pieredze:44
Level: 1
Alignment: likumpaklausīgs/-a
IDHorseman Long
Abilities:
(image)spear
caurdur
9 - 2
tuvcīņa
triecienuzbrukums
Resistances:
griež20%
caurdur-20%
sit30%
dedzina0%
saldē0%
mistisks20%
TerrainMovement CostDefense
Ala420%
Ciems140%
Dzelme9920%
Kalni9920%
Līdzenums140%
Mežs330%
Necaurejams9920%
Nepārvarams9920%
Pauguri240%
Pils140%
Pils330%
Purvs420%
Sasalis230%
Seklums420%
Smiltis230%
Sēņu biežņa420%